GEGL compositors operations

artistic blend blur color compositors core display distort dither edge-detect enhance fractal frequency generic gradient grayscale hidden input json light map math matting meta noise noise-reduction output porter-duff programming render scramble segmentation sharpen svgfilter tile tonemapping transform transparency video
gegl:add
gegl:divide
gegl:exp-combine
gegl:gamma
gegl:multiply
gegl:remap
gegl:seamless-clone-compose
gegl:soft-light
gegl:subtract
gegl:svg-huerotate
gegl:svg-luminancetoalpha
gegl:svg-matrix
gegl:svg-saturate
gegl:weighted-blend
svg:clear
svg:color-burn
svg:color-dodge
svg:darken
svg:difference
svg:dst
svg:dst-atop
svg:dst-in
svg:dst-out
svg:dst-over
svg:exclusion
svg:hard-light
svg:lighten
svg:overlay
svg:plus
svg:screen
svg:src
svg:src-atop
svg:src-in
svg:src-out
svg:src-over
svg:xor
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.