Convert the image into randomly rotated square blobs, somehow resembling a cubist painting style
Tile size
Average diameter of each tile (in pixels)
name: tile-size type: double default: 10.00 minimum: 0.00 maximum: 256.00 ui-minimum: 0.00 ui-maximum: 256.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance
Tile saturation
Expand tiles by this amount
name: tile-saturation type: double default: 2.50 minimum: 0.00 maximum: 10.00 ui-minimum: 0.00 ui-maximum: 10.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Background color
The tiles' background color
name: bg-color type: color default: rgba(0.0000, 0.0000, 0.0000, 0.0000)
Random seed
name: seed type: seed default: 0 minimum: 0 maximum: +inf
name: gegl:cubism
pads: input output
parent-class: GeglOperationAreaFilter
categories: artistic scramble
source: operations/common/cubism.c
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.