Long Shadow

Creates a long-shadow effect
Style
Shadow style
name: style type: enum
Angle
Shadow angle
name: angle type: double default: 45.00 minimum: -180.00 maximum: 180.00 ui-minimum: -180.00 ui-maximum: 180.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 15.00 ui-digits: 2 unit:degree direction:cw
Length
Shadow length
name: length type: double default: 100.00 minimum: 0.00 maximum: +inf ui-minimum: 0.00 ui-maximum: 1000.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 100.00 ui-digits: 1 visible:style {finite, fading-fixed-length, fading-fixed-rate}
Midpoint
Shadow fade midpoint
name: midpoint type: double default: 100.00 minimum: 0.00 maximum: +inf ui-minimum: 0.00 ui-maximum: 1000.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 100.00 ui-digits: 1 visible:style {fading}
Midpoint (relative)
Shadow fade midpoint, as a factor of the shadow length
name: midpoint-rel type: double default: 0.50 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 visible:style {fading-fixed-length, fading-fixed-rate} label:alt-label alt-label:Midpoint
Color
Shadow color
name: color type: color default: rgb(0.0000, 0.0000, 0.0000) role:color-primary
Composition
Output composition
name: composition type: enum
name: gegl:long-shadow
pads: input output
parent-class: GeglOperationFilter
categories: light
source: operations/common/long-shadow.c
needs-alpha: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.