Recursive Transform

Apply a transformation recursively.
Transform
Transformation matrix, using SVG syntax
name: transform type: string default: 
First iteration
First iteration
name: first-iteration type: int default: 0 minimum: 0 maximum: 20 ui-minimum: 0 ui-maximum: 20 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Iterations
Number of iterations
name: iterations type: int default: 3 minimum: 0 maximum: 20 ui-minimum: 0 ui-maximum: 20 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Fade color
Color to fade transformed images towards, with a rate depending on its alpha
name: fade-color type: color default: rgba(0.0000, 0.0000, 0.0000, 0.0000)
Fade opacity
Amount by which to scale the opacity of each transformed image
name: fade-opacity type: double default: 1.00 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Paste below
Paste transformed images below each other
name: paste-below type: boolean default: False
Resampling method
Mathematical method for reconstructing pixel values
name: sampler-type type: enum
name: gegl:recursive-transform
pads: input output
parent-class: GeglOperationMeta
categories: map
source: operations/common/recursive-transform.c
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.