Spherize

Project image atop a spherical cap
Mode
Displacement mode
name: mode type: enum
Angle of view
Camera angle of view
name: angle-of-view type: double default: 90.00 minimum: 0.00 maximum: 180.00 ui-minimum: 0.00 ui-maximum: 180.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 15.00 ui-digits: 2 unit:degree
Amount
Spherical cap angle, as a fraction of the co-angle of view
name: amount type: double default: 1.00 minimum: -1.00 maximum: 1.00 ui-minimum: -1.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Resampling method
Mathematical method for reconstructing pixel values
name: sampler-type type: enum
Keep original surroundings
Keep image unchanged outside the sphewre
name: keep-surroundings type: boolean default: True visible:mode {radial}
Background color
name: background-color type: color default: rgba(0.0000, 0.0000, 0.0000, 0.0000) visible:$keep_surroundings.visible role:color-secondary sensitive:! keep_surroundings
name: gegl:spherize
pads: input output
parent-class: GeglOperationFilter
categories: distort map
source: operations/workshop/spherize.c
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.