GEGL svgfilter operations

artistic blend blur color compositors core display distort dither edge-detect enhance fractal frequency generic gradient grayscale hidden input json light map math matting meta noise noise-reduction output porter-duff programming render scramble segmentation sharpen svgfilter tile tonemapping transform transparency video
gegl:soft-light
gegl:svg-huerotate
gegl:svg-luminancetoalpha
gegl:svg-matrix
gegl:svg-saturate
svg:color-burn
svg:color-dodge
svg:darken
svg:difference
svg:exclusion
svg:hard-light
svg:lighten
svg:overlay
svg:plus
svg:screen
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.